@startuml
sprite $volcano [48x48/16] {
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}


!define WEATHER_VOLCANO(_alias) ENTITY(rectangle,black,volcano,_alias,WEATHER VOLCANO)
!define WEATHER_VOLCANO(_alias, _label) ENTITY(rectangle,black,volcano,_label, _alias,WEATHER VOLCANO)
!define WEATHER_VOLCANO(_alias, _label, _shape) ENTITY(_shape,black,volcano,_label, _alias,WEATHER VOLCANO)
!define WEATHER_VOLCANO(_alias, _label, _shape, _color) ENTITY(_shape,_color,volcano,_label, _alias,WEATHER VOLCANO)
skinparam folderBackgroundColor<<WEATHER VOLCANO>> White
@enduml